- Marketplace Link
The video demonstrates the original project. If you want an original full project with full body and original swimsuits please send your invoice to my e-mail: [email protected]
VIDEO PREVIEW: https://youtu.be/cMBDzmI0jUk
Many outfits and hairstyles
Easy Color Change
7 Unique Jewelry Pieces
3 Unique Swimsuit Meshes + 15 Unique Textures
3 Unique Bikini Set Meshes + 15 Unique Textures
2 Unique Shoes Meshes + 2 Unique Textures
2 Unique Head Meshes + 5 Unique Makeup Textures + 2 Skin Tones
7 Modular Hair Pieces + 6 Colour Textures (White is included so you can make any color)
This asset is part of the Beach Bundle: Boys and Girls
Polycount | The Character does not have LOD system
Beach Girl 01
🈯️ Faces 42744 Tris 82330 Verts 44613
Beach Girl 02
🈯️ Faces 46244 Tris 88784 Verts 49676
Beach Girl 03
🈯️ Faces 54708 Tris 97324 Verts 54708
Beach Girl 04
🈯️ Faces 34748 Tris 66132 Verts 37112
Beach Girl 05
🈯️ Faces 45802 Tris 83170 Verts 48134
Beach Girl 06
🈯️ Faces 39912 Tris 76154 Verts 43269
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Epic Skeleton: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid
Character’s Rig has been tested with various animations, such as:
3rd person standard animations
Female Interactions Animations
ARLS + Horse Animset
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, and make nails longer. Works with all outfits.
Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included.
Body texture has censored and uncensored (request) versions.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Props are not included (ball and ice cream)
⚡️ And more!
Material ID Maps for
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
14 Texture sets - Body, Head, Swimsuit x3, Bikini Set x3, Shoes, Accessories, Teeth, Hair, Eyes, Lashes
Textures are packed for better optimization
Unreal Engine Project
Supported version: 4.19+
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
Blueprints are not included
• • • FAQ
Q: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail [email protected]. Expect an answer in 1-3 working days.
Q: Can I create an NFT with your model or sell it as a VRchat avatar?
A: No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info here >
Q: How do I get the full archives?
A: Request it through e-mail [email protected]. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I’m unavailable for any kind of commission.
Thank you ~
- ARKit Blendshapes / Morph Targets / Facial Expressions
- Wind simulation for hair
- Epic Skeleton with additional bones
- 3rd person character animations are included
- Material Instances
- Color change of any part
- Many customization options
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: retarget
Number of characters: 5
Vertex counts of characters:
BeachGirl_01 - verts 44613
BeachGirl_02 - verts 49676
BeachGirl_03 - verts 54708
BeachGirl_04 - verts 37112
BeachGirl_05 - verts 48134
BeachGirl_06 - verts 43269
Number of Materials and Material Instances: 153
Number of Textures: 173
Texture Resolutions: 4096x4096
Supported Development Platforms:
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid