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Procedural Biomes

FREE Asset 5.1 Constant Updates Procedural Biomes 5.1

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Populate your scenes procedurally generated 3 different biomes. There are 3 pre-made 2km2 game-ready environment maps to showcase each procedural biome. Every biome has unique Trees, Vegetation and grass-types. Each biome has auto-landscape material with 6 landscape layers, 10 grass-types and ready-to-use Runtime Virtual Texture assets.

There are also Photo scanned Rocks, customizable background meshes to match any landscape, Global Wind System, basic Rain and Snow VFX (Niagara), Road mesh used as landscape spline.

Important to note that this environment pack created to use with fully dynamic lighting. Trees have billboard mesh as last LOD and static lighting doesn't work since ue4 can't create different lightmaps for custom LODs yet.

Technical Details

3 Biomes (Northern, Northern Summer and Mediterranean)
3 Maps with 2km2 play-area for each biome
Procedural Foliage Spawn System
Global Wind System
Unique foliage for each biome. (Trees, vegetation, rocks, ground meshes, grass-types etc.)
13 Trees, 9 rocks, 16 groundmeshes, 10 bushes, 33 vegetation, 2 background and a road mesh
Landscape Auto Material (6 landscape layers, 10 grass-types for each biome)
Ready-to-use Runtime Virtual Texture setup
Landscape Spline with Road mesh
Customizable Background Mesh
Multiple type of trees with different versions (Oak, Poplar, Pine, Conifer and Palm)
Basic Niagara VFX
Number of Unique Meshes: 84
Collision: (Yes, Custom and Generated)
Vertex Count: Min: 288 Vertices and Max: 138.307
LODs: (Yes)
Number of Materials and Material Instances: 11 Materials, 106 Material Instances and 22 Material Functions
Number of Textures: 260
Texture Resolutions: 4096x4096, 2048x4096, 2048x2048, 2017x2017, 1024x2048, 1024x1024, 512x512
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Link
Important/Additional Notes: You need to enable these features in order to properly use this asset pack:
-Enable Procedural Foliage from Editor Preferences-> Experiemental
-Enable Niagara from Plug-ins-> VFX-> Niagara
-Enable Virtual Texturing if you want to use Runtime Virtual Texture from Project Settings-> Engine-> Rendering-> Enable virtual texture support checkbox set to true

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